struct MyStruct {
  f1 : f32;
}

type MyArray = array<f32, 10>;

let v1 = 1;

let v2 = 1u;

let v3 = 1.0;

let v4 = vec3<i32>(1, 1, 1);

let v5 = vec3<u32>(1u, 1u, 1u);

let v6 = vec3<f32>(1.0, 1.0, 1.0);

let v7 = mat3x3<f32>(vec3<f32>(1.0, 1.0, 1.0), vec3<f32>(1.0, 1.0, 1.0), vec3<f32>(1.0, 1.0, 1.0));

let v8 = MyStruct();

let v9 = MyArray();

@stage(fragment)
fn main() -> @location(0) vec4<f32> {
  return vec4<f32>(0.0, 0.0, 0.0, 0.0);
}
